我不是孤僻,只是不想把自己奉獻在別人的熱鬧裡。
I'm not isolated; I just don't like the idea of devoting myself to the amusement of others.
飢餓遊戲 (The Hunger Games), 2012
中文電影介紹: http://bit.ly/1lwaC6h
Katniss這個角色之所以讓我們喜愛,在於她某個程度反映了我們面對這個世界許多無奈時的心情。在這個混亂的世界裡,我們常常會因為需要生存而加快腳步。對身邊的許多事,也因為無暇顧及,而顯得孤僻與冷酷。或許有時冷眼看著別人的熱鬧,會比強迫著自己去參與來的容易得多啊。精采的第一集,今天(7/25)21:00與明天(7/26) 9:20,要在東森洋片台播出喔!
同時也有36部Youtube影片,追蹤數超過15萬的網紅pennyccw,也在其Youtube影片中提到,The New York Knicks got their first look at Dikembe Mutombo in a Philadelphia 76ers uniform. In the end, they saw enough of Allen Iverson. Without ce...
「isolated games」的推薦目錄:
isolated games 在 那些電影教我的事 - Lessons from Movies Facebook 八卦
我不是孤僻,只是不想把自己奉獻在別人的熱鬧裡。
I'm not isolated; I just don't like the idea of devoting myself to the amusement of others.
飢餓遊戲 (The Hunger Games), 2011
黑松清爽der選物店: https://goo.gl/mPebzi
炎炎夏日是不是讓你感到煩躁?生活上的壓力讓你喘不過氣?這時候你需要的應該是清爽的減壓方式!
『飢餓遊戲』系列裡的主角Katniss,雖然身不由己地參加了飢餓遊戲,但她還是照自己的想法,走出自己的路,這就是成長必經的過程⋯⋯
我們和 黑松沙士 合作精選出了8部電影,分別為你的成長解憂-35%以及情感紓壓-35%!從6/4(下週一)開始到7月底,每週推薦一部清爽der好片,在台北松菸旁的『黑松清爽der選物店』地下電影院播映,週一到五下午3-5點都會播出當週精選電影,還會不定期舉辦專屬的分享會,有興趣的朋友歡迎到那跟我們一起解憂紓壓,清爽一夏!
<心得>
#黑松沙士清爽der
#黑松沙士清爽der選物店
isolated games 在 那些電影教我的事 - Lessons from Movies Facebook 八卦
我不是孤僻,只是不想把自己奉獻在別人的熱鬧裡。
I'm not isolated; I just don't like the idea of devoting myself to the amusement of others.
飢餓遊戲 (The Hunger Games), 2011
黑松清爽der選物店: https://goo.gl/mPebzi
炎炎夏日是不是讓你感到煩躁?生活上的壓力讓你喘不過氣?這時候你需要的應該是清爽的減壓方式!
『飢餓遊戲』系列裡的主角Katniss,雖然身不由己地參加了飢餓遊戲,但她還是照自己的想法,走出自己的路,這就是成長必經的過程⋯⋯
我們和 黑松沙士 合作精選出了8部電影,分別為你的成長解憂-35%以及情感紓壓-35%!從6/4(下週一)開始到7月底,每週推薦一部清爽der好片,在台北松菸旁的『黑松清爽der選物店』地下電影院播映,週一到五下午3-5點都會播出當週精選電影,還會不定期舉辦專屬的分享會,有興趣的朋友歡迎到那跟我們一起解憂紓壓,清爽一夏!
<心得>
#黑松沙士清爽der
#黑松沙士清爽der選物店
isolated games 在 pennyccw Youtube 的評價
The New York Knicks got their first look at Dikembe Mutombo in a Philadelphia 76ers uniform. In the end, they saw enough of Allen Iverson.
Without center Marcus Camby to provide his shot-blocking prowess, the Knicks had no second line of defense for Philadelphia's electrifying guard and suffered an 89-82 loss to the 76ers.
The absence of Camby became pronounced in the final minutes after Latrell Sprewell scored eight straight points to pull the Knicks within 79-77.
But Iverson would not let his team fall apart. He hit a 19-foot jumper over Sprewell from the left sideline with 2:57 left.
On New York's next two possessions, the intimidation factor of the 7-foot-2 Mutombo caused Kurt Thomas to go too strong off the backboard on a running layup and Sprewell had a layup attempt partially blocked by George Lynch.
"They did a good job of coming on the weak side to help on the one drive that I had," Sprewell said. "Lynch got a piece of it. And the one Kurt (Thomas) had, Dikembe's presence was felt on that play. Those were two baskets we could have used down the stretch."
Philadelphia's Aaron McKie drove to the basket and converted a layup over Thomas to increase the lead to 83-77 with 2:03 remaining.
Allan Houston, who returned to the lineup after missing three games with a thigh bruise, hit a jumper while he was fouled by Eric Snow and made the free throw to complete the three-point play, pulling the Knicks within 83-80 with 1:41 left.
After a Philadelphia turnover, the Knicks had a chance to tie it but a 3-point attempt by Sprewell rimmed out.
Iverson then isolated on Sprewell at the top of the key, blew right by him and hit a floater in the lane over Glen Rice -- a far cry from a shot-blocking presence like Camby -- with 49 seconds remaining.
"The little kid (Iverson) made two big shots and when they got it within two we made defensive stops," said Sixers coach Larry Brown.
"We played hard enough to win, we just didn't play well enough to win," said Knicks coach Jeff Van Gundy. "When the game got tight, Iverson made shots."
Snow and Kevin Ollie each hit a pair of free throws in the final 26 seconds for Philadelphia (55-25), which has already clinched homecourt advantage throughout the Eastern Conference playoffs.
"The guys understand that if I'm going well, I'm going to have the ball in my hand," Iverson said. "If any team doubles me or tries to take something away from me, my teammates are going to make shots. If we do that, we'll be alright going into the playoffs."
The San Antonio Spurs have earned homecourt advantage throughout the playoffs, but the Sixers are still competing with teams like Sacramento (54-25) and the Los Angeles Lakers (54-26) for the homecourt in a possible NBA Finals matchup.
The Knicks squandered an opportunity to tie Miami for the seed in the Eastern Conference playoffs. The Heat, which lost at home to Orlando, 90-73 on Sunday, lead the Knicks by one game with two games left in the regular season.
If the Knicks go into the playoffs as the fourth seed, they would play the Sixers in the second round if both teams advance.
"If we play with that type of effort and energy, it doesn't matter who we play," Sprewell said. "If we do the right things on the floor, it's about us and not who we're playing."
Iverson finished with 27 points. Mutombo was the major reason why the Sixers outrebounded the Knicks, 49-33, grabbing 16 boards.
"I am encouraged when we win with defense and rebounding," Brown said. "That is the only way this team is going to survive."
Camby, New York's 6-11 center, suffered a hip contusion in New York's loss at Indiana last Wednesday and is expected to be sidelined for a week.
Sprewell scored 12 of his 26 points in the fourth quarter for New York.
Houston had 15 points, but missed 11-of-16 shots. Rice was just 4-of-11 from the field.
"We had a lot of wide-open shots, but the ball wasn't going in," Rice said. "You're going to have games like that."
The Knicks raced to a 16-6 lead as the Sixers missed 11 of their first 12 shots.
But Iverson hit a pair of jumpers and two layups and McKie added five points as the Sixers responded with a 13-4 run to pull within 20-19. Rice ended the quarter with a layup for New York
isolated games 在 Shiney Youtube 的評價
Death Stranding พากย์ไทย แปลไทย
ซื้อเกมได้ที่ https://store.epicgames.com/legendauser/death-stranding
Death Stranding is an action game set in an open world, which also includes multiplayer functions. Kojima compared the genre to how his earlier game Metal Gear – now considered to be a stealth game – was called an action game during its release because the stealth genre was not considered to exist at the time.
According to Kojima, one of the key aspects of the announcement trailer was the idea of a connection between life and death. He explained one of the main themes through a short story by Kōbō Abe; the first tool created by humans was a stick, meant as protection by putting a distance between oneself and "bad things", and that the second was a rope, used to secure things one finds important. Kojima compared the main "tools" in action games – punching, shooting and kicking – to sticks, and that in Death Stranding, he wants people to communicate through the game equivalent of ropes. While the title refers to the phenomenon of cetacean stranding, "strand" is an alternative term for shore and also stands for strings and connections.
When the main character, named Sam, dies, the player is sent to another world, referred to as an upside-down world submerged in water. Kojima suggests that when the player returns to the world of the living, anything they did or any damage that an explosion or the like causes when the player dies remains persistent in the world and does not go away. Another element talked about is the existence of a type of rain, called "Timefall", with the ability to age or deteriorate whatever it hits. Another gameplay element talked about is the player's ability to interact with the environment and wander outside of the character's body, as well as recovering items when they die.
People have created "Walls" and become accustomed to living in isolation. Death Stranding is a completely new type of action game, where the goal of the player is to reconnect isolated cities and a fragmented society. It is created so that all elements, including the story and gameplay, are bound together by the theme of the "Strand" or connection. As Sam Porter Bridges, you will attempt to bridge the divides in society, and in doing create new bonds or "Strands" with other players around the globe. Through your experience playing the game, I hope you'll come to understand the true importance of forging connections with others.
— Hideo Kojima
isolated games 在 Shiney Youtube 的評價
Death Stranding พากย์ไทย แปลไทย
ซื้อเกมได้ที่ https://store.epicgames.com/legendauser/death-stranding
Death Stranding is an action game set in an open world, which also includes multiplayer functions. Kojima compared the genre to how his earlier game Metal Gear – now considered to be a stealth game – was called an action game during its release because the stealth genre was not considered to exist at the time.
According to Kojima, one of the key aspects of the announcement trailer was the idea of a connection between life and death. He explained one of the main themes through a short story by Kōbō Abe; the first tool created by humans was a stick, meant as protection by putting a distance between oneself and "bad things", and that the second was a rope, used to secure things one finds important. Kojima compared the main "tools" in action games – punching, shooting and kicking – to sticks, and that in Death Stranding, he wants people to communicate through the game equivalent of ropes. While the title refers to the phenomenon of cetacean stranding, "strand" is an alternative term for shore and also stands for strings and connections.
When the main character, named Sam, dies, the player is sent to another world, referred to as an upside-down world submerged in water. Kojima suggests that when the player returns to the world of the living, anything they did or any damage that an explosion or the like causes when the player dies remains persistent in the world and does not go away. Another element talked about is the existence of a type of rain, called "Timefall", with the ability to age or deteriorate whatever it hits. Another gameplay element talked about is the player's ability to interact with the environment and wander outside of the character's body, as well as recovering items when they die.
People have created "Walls" and become accustomed to living in isolation. Death Stranding is a completely new type of action game, where the goal of the player is to reconnect isolated cities and a fragmented society. It is created so that all elements, including the story and gameplay, are bound together by the theme of the "Strand" or connection. As Sam Porter Bridges, you will attempt to bridge the divides in society, and in doing create new bonds or "Strands" with other players around the globe. Through your experience playing the game, I hope you'll come to understand the true importance of forging connections with others.
— Hideo Kojima