[News] ผู้กำกับยืนยัน Ghost of Tsushima มีแผนที่ขนาด "มหึมา" แต่ "ไม่ว่างเปล่า" และเป็น "เกมยาก"
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ทาง IGN ได้นั่งจับเข่าคุยกับ Nate Fox ผู้กำกับ Ghost of Tsushima และได้พูดคุยทั้งในสิ่งที่เราได้เห็นและไม่ได้เห็นในวิดีโอตัวอย่างเกมเพลย์ 18 นาทีช่วง State of Play เมื่อสัปดาห์ที่แล้ว ในหลายๆ เรื่อง ดังนี้
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- เรื่องราวและสไตล์การต่อสู้ของ Jin Sakai ...
Continue Reading[News] Director confirms ghost of tsushima has a " HUGE " size map but " not empty " and " difficult game
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IGN has been sitting on the knee and talking to Nate Fox Director Ghost of tsushima and talked about what we saw and didn't see in the 18-minute game trailer last week's state of play in many things as follows.
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- Jin Sakai's fight story and style
Ghost of tsushima is an exploration and pursuing curiosity as jin sakai, the main character in the game wanted to do by Jin, grew up on tsushima island as a samurai trained to fight with sword from a young age, then mongol invaded the island. Tsushima Samurai is almost all wiped out. He is 1 of the survivors who have already used his skills. Know the fact that samurai cannot fight Mongol, so he has to find another way to struggle and this will be a major part of you as Players, how can you win if just a sword is not enough and that's what you will find a way and try to do in battle.
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- you can finish the game by playing samurai style.
You will start the game with an expert sword. You will feel it is your duty to protect this island and that will never change. But the deeper the game tells, the more you become an honorable ghost and with your chosen skills. You will get the right style of playing with you and can finish this game as a samurai too. If you want, 2 game developers can do it successfully.
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Even though you can fight honorable as a samurai from beginning to end, this is a huge challenge. As it says mongol is a strong force and wipe out many samurai before seeing you, so jin must find a way. Other and inevitable to become ghost to protect and help people on ghost island will be more role characters. Because intruders are afraid of Native villagers also affectionate as protectors. As players, you get to decide that ghost of How do you develop and what skills to wear and upgrade your armor? So we can adjust the character very freely.
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Meanwhile, Jin is trained to be a samurai and doesn't forget his skills, so he has both samurai fighting skills while doing better when ghost. You can switch the 2 styles you want throughout the game. Which you will start with great sword skills and it will never disappear. But the more you play, the more you will gain reputation and skill as ghost.
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In the plot, jin becomes ghost is difficult for him because ghost's fighting style is not bushido way. Although he holds on to samurai, he needs to leave some ideas taught to become ghost and protect. The hometown which Mr. Fox says doesn't want to spoil much, but what I can say now is jin has to sacrifice something personal to do the right thing for the people on the island.
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- fighting is very difficult.
Although we have seen video games, state of play show the enemy chopping at ign thinks the players who play this game is already highly skilled and real play is much harder for us, which fox itself. Agree.
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" we're trying to create a game based on that feeling, so just 2 swinging swinging from the enemy can kill you. The game will be very challenging. We have 3 short words to describe the fight. In this game is mud, blood, and iron. We admire the deadly of the power of samurai sword. We've watched samurai movies. So the idea that only 1 teeth can be extinguished and it will be integrated. Of fighting in this game. Of course, Mongol fall in battle is difficult, but it's a challenge that makes it really feel death and rewarded as a win. You can't just run to camp and fight 5 enemies at once. Only because you will be lynched to death "
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- I wish we could show the sword fight during state of play.
Fighting and winning is not easy, and you may have to break everything you have to win. and the most important thing is play smart. Sucker Punch wants to exalt this from the old samurai movie by presenting one-on-on-one swordsman. It's going to be very challenging.
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" one thing we didn't show during the state of play, which I think now I think we should do is that the game has a feature to fight with swords. It's a classic for samurai. These battles will be very difficult and will be driven by personality to End the cool fight. Looks like the movie as we can. You need to learn opponents and understand how they will attack if they want to win "
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- Tsushima Island
The question that comes up in ign's head when watching the latest state of play is how big will the game world be and how to see life in the game, which developers have a lot of exploration means we must have a world. In a game worth exploring and rewarding curiosity, which looks like sucker punch himself thinks so. An Island with a wide range of bioecological and sub-Missions, including goals that come up just you explore and at us. Seeing the state of play is the only crescent, which is a simple sub-mission at the start of the game and ign is afraid that enemy camp invasion will become a heavy focus in the game.
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" what you see in the video presentation is just some side action in the game. It's not even part of the plot. The plan to have mongols everywhere and the main part will be jin's change from samurai to ghost next to the plot. Met people trying to survive this game world with a broken story apart from the main plot. That's what's what's made into a game "
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" by not playing with Jin's plot and following your curiosity, you will be stronger than just playing along jin's plot. But more important is that you will get more interesting and varied experiences than it has stories and Hidden items and can get those things from going after doubt. This is why we don't put markers on the game map. We want you to be fascinated in tsushima that when you head to your hill. To hear the birds immediately. Maybe I'll chase that voice instead of just wandering from one thing to the next and we want you to have the tools and freedom to do that
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- the map we show in state of play is the only part that gets zoomed very close.
" the map we show during state of play is a very close zoom map fox explains that's just a small part of the start area and the actual map of the game is huge which fox says. That's the biggest map as sucker punch Been done and so much variety
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" Tsushima Island is covered in life that you can find in Japan's main island, from snow mountains to bamboo forests to waterfalls and pastures have everything in it but although the game maps are huge, sucker Punch is sure it doesn't feel empty
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" we want enough content to excite players. We don't want to make a huge map. There's nothing in it, so it will be full of people, plot items to explore
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Ghost of tsushima will officially be available on 17th. July This on Playstation 4
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Source: https://nordic.ign.com/ghost-of-tsushima-ps4/36560/preview/ghost-of-tsushima-game-director-says-combat-is-very-challenging-interview
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同時也有3部Youtube影片,追蹤數超過18萬的網紅Ordinary Gaming Studio平民遊戲工作室,也在其Youtube影片中提到,《Far Cry 5》《極地戰嚎5》 有沒有幻想過 活在沒有法律,沒有規距的地方會怎樣? 我們的生活總是被受束縛 但若果一切的束縛都解開又會如何? 話說,明明並不是同一工作室開發 怎麼玩起上來感覺和同廠的Open World都是一個感覺..... 不管怎樣,一切都是Only You~~~...
a way out ign 在 เกมถูกบอกด้วย v.2 Facebook 八卦
[News] แม้แต่ EA ก็ไม่เชื่อในตอนแรกว่า A Way Out จะขายออก แต่ตัวเกมก็ทำยอดไปได้เกือบ 3.5 ล้านชุด
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แม้ว่าหลายคนอาจจะรู้จัก Josef Fares จากวีรกรรมชูนิ้วกลางและด่ารางวัลออสการ์ในงาน The Game Awards เมื่อหลายปีก่อน แต่สำหรับ A Way Out เกมที่เขากำกับเป็นเกมแรกใต้ร่มเงาบริษัทใหญ่อย่าง EA ก็ถือว่าได้รับเสียงตอบรับที่ดีมาก และประสบความสำเร็จในด้านยอดขายเป็นอย่างสูง ที่มันสามารถทำยอดขายได้ถึง 1 ล้านชุด ในช่วง 2 สัปดาห์แรกที่วางจำหน่าย
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อย่างไรก็ตาม จากการพูดคุยกับ IGN คุณ Fares ได้เปิดเผยว่า สำหรับ A Way Out แล้ว ในตอนแรกไม่มีใครคิดว่า มันจะขายออก "แม้แต่ EA ซึ่งเป็นผู้จัดจำหน่ายก็ตาม"
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"ลองผมได้เชื่อในอะไรแล้ว ก็ไม่มีอะไรมาหยุดผมได้ ซึ่งตอนแรกไม่มีใครเชื่อใน A Way Out เลยสักคน แม้แต่ EA ก็คิดว่า ตัวเกมไม่น่าจะขายออก แต่พวกเขาก็ยังเชื่อมั่นในตัวผม ซึ่งผมก็ไม่ได้แคร์ สำหรับผมแล้ว 'มันต้องขายได้สิ'"
Fares กล่าวพร้อมยืนยันว่า เกม Co-op แหกคุกของเขาทำยอดขายจวบจนถึงปัจจุบันได้แล้ว "เกือบ" 3.5 ล้านชุด
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"ตัวเลขยอดขายนี้ สำหรับทีมเล็กๆ ที่มีคนแค่ 30 - 35 คนแล้ว มันเป็นอะไรที่บ้ามากๆ รู้มั้ย? และด้วยยอดขาย 3.5 ล้านชุด นั่นแปลว่า ผมก็ไม่รู้นะ แต่น่าจะมีสักเกือบ 7 ล้านคนมั้ง ที่เคยได้เล่นเกมนี้ ที่นั่นเป็นอะไรที่บ้าสุดๆ"
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A Way Out เป็นเกมที่มีเอกลักษณ์มากๆ ด้วยการที่มันเป็นเกมที่บังคับเล่น Co-op 2 คน และไม่มีระบบ Matchmaking นั่นแปลว่า ถ้าคุณจะเล่นเกมนี้ มีทางเดียวคือการชวนเพื่อนมาเล่นร่วมกัน แต่มันก็ได้รับเสียงวิจารณ์ที่ดีมากๆ และสำหรับผลงานถัดไปของเขา It Takes Two ที่กำลังอยู่ในระหว่างพัฒนาตอนนี้ ก็ยังคงเป็นการผจญภัยแบบ Co-op เหมือนเดิม แต่ในครั้งนี้จะเน้นไปที่เรื่องราวที่อบอุ่นหัวใจ และความแฟนตาซีที่คู่รักกำลังจะหย่าร้างกัน แต่กลับกลายเป็นตุ๊กตา และต้องร่วมแรงร่วมใจกันเพื่อเอาตัวรอด ซึ่งตัวเกมจะมีรูปแบบการเล่นที่รวดเร็วมากขึ้น และเน้นการเล่นแบบแพลตฟอร์มมากขึ้นด้วย
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It Takes Two มีกำหนดวางจำหน่ายบน 26 มี.ค. นี้ บน XB1, PS4, PC, XBSX|S และ PS5
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Source: https://gamingbolt.com/a-way-out-has-sold-almost-3-5-million-units-josef-fares
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a way out ign 在 stu sis Facebook 八卦
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a way out ign 在 Ordinary Gaming Studio平民遊戲工作室 Youtube 的評價
《Far Cry 5》《極地戰嚎5》
有沒有幻想過
活在沒有法律,沒有規距的地方會怎樣?
我們的生活總是被受束縛
但若果一切的束縛都解開又會如何?
話說,明明並不是同一工作室開發
怎麼玩起上來感覺和同廠的Open World都是一個感覺.....
不管怎樣,一切都是Only You~~~
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a way out ign 在 Emir Hermono Youtube 的評價
Call On U (feat. Rayssa Dynta)
Emir Hermono
2017
Produced by Emir Hermono
Lyrics by Emir Hermono & Rayssa Dynta
@emirhermono
@rayssadynta
artwork by @karyarupa
Stream it on spotify open.spotify.com/album/6VGBpA0ULqX0h3Df0Q3XOd
Download it on iTunes
itunes.apple.com/us/album/call-on…s&ign-mpt=uo%3D4
LYRICS
[Verse 1: Emir Hermono]
Hate to be alone?
Okay
Need a little love?
Don't say
Found a little love?
Your game
But it takes time and
I'm just tryna fall back
To know that, you want that
But you feel it's too late
"We should slow it down babe"
"We should talk it out"
Please just hear me out
I tried to text you, all I got is on read
I'm tryna reach you, what's the issue?
You hate to be alone
So you take it out on you
While I'm here waiting for you
Till I fall, I fall asleep
Tonight
[Chorus: Emir Hermono]
I'm just tryna call, call, call
I'm just tryna call, call, call
I'm just tryna call, call, call
On You, on you
X2
[Verse 2: Rayssa Dynta]
Look before you fall, they say
That you're in my mind, all day
Oh babe
Would you ever change?
Just keep on comin' back my way
Don't you get too far, from me
Spend a little time, on me
Cause I know why you're calling me for
I know that I seen you before
I know why you're calling me for
I know you sound too familiar
Oh Babe
Repeat [Chorus]
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a way out ign 在 CONSOLE GAMER STATION Youtube 的評價
A Way Out รีวิวไทย [Review] รวมคะแนนทุกสำนัก
#AWayOut
Thanks for part of video and contents from Metacritic, Gameinformer, Gamesradar, Gamespot, IGN, EA Easy Allies and PlayStation
เนื้อหาของ Console Gamer Station มีการนำเอาข้อมูลประกอบจากหลากหลายแหล่ง เช่น Metacritic, Gameinformer, Gamesradar, Gamespot, IGN, EA, Easy Allies and PlayStation รวมกับความเห็นของทีมงาน
Review score คะแนนรีวิว
CGS = 8/10
Metacritic = 82/100
GameSpot = 6/10
Geek Culture = 8.4/10
Microsoft Store = 4.5/5
IGN = 8.3/10
Easy Allies = 8.0/10
Trusted Review = 7/10
ติดตามได้ที่ : https://www.facebook.com/consolegamerstation/
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