Song : บักอะโหล
Artist : 3ยอดกุมาร
คำร้อง/ทำนอง : บ๊อบบี้ 3.50 บาท
เรียบเรียง : บ๊อบบี้ 3.50 บาท
*เนื้อเพลง "บักอะโหล"*
จันทร์เอ๋ย จันทร์จ้าวขอข้าวขอแกง
ผู้สาวแก้มแดงคือน่าฮักแท้
บ่าวไทยบ้านหลงมักคำแพง
ขอแหวนทองแดงผูกมือน้องนางหน่อย
*ขอม้าให้น้องขี่
ขอเก้าอี้ให้น้องได้นั่ง
อยู่ในใจอ้ายสักครั้งได้บ่
**ขอจันทร์ถึงอาทิตย์
ให้เธอคิดถึงแต่หน้าเรา
ฝากจันทร์บอกเค้าเราขอเบอร์โทร
โอ้ฮะโอ ฮะโอ ฮะโอ
ขอบักอะโหล ของเจ้าแน่เด้อ
จันทร์เอ๋ย จันทร์จ้าวขอข้าวขอแกง
ผู้สาวแก้มแดงคือน่าฮักแท้
(*) , (**)
โอ้ฮะโอ ฮะโอ ฮะโอ
ขอบักอะโหล ของเจ้าแน่เด้อ
ขอจันทร์ถึงอาทิตย์
ให้เธอคิดถึงแต่หน้าเรา
ฝากจันทร์บอกเค้าเราขอเบอร์โทร
(**)
🎧 รับฟังได้แล้วทาง Music Streaming
iTunes Store & Apple Music : (waiting..)
Joox : (waiting..)
Spotify : (waiting..)
TrueMusic : (waiting..)
Tidal Music : (waiting..)
同時也有10000部Youtube影片,追蹤數超過312萬的網紅E ve,也在其Youtube影片中提到,廻廻奇譚(kaikaikitan) - Eve Music Video Streaming/DL:https://tf.lnk.to/kaikaikitan ◆MV Staff Director:佐伯雄一郎 Motion Graphic Designer:平井秀次(dep Management) ...
「streaming」的推薦目錄:
- 關於streaming 在 Guy Haru Family Facebook
- 關於streaming 在 M-TP Facebook
- 關於streaming 在 Facebook
- 關於streaming 在 E ve Youtube
- 關於streaming 在 Alyssa Dezek Youtube
- 關於streaming 在 บังเอิญ มิวสิค Youtube
- 關於streaming 在 Streaming tips - YouTube Help - Google Support 的評價
- 關於streaming 在 The Guide to PERFECT Camera Settings for Live Streaming 的評價
- 關於streaming 在 YouTube Live Streaming API Overview | Google Developers 的評價
streaming 在 M-TP Facebook 八卦
Mọi người cùng chờ đón ÂM THẦM BÊN EM nhé ...
Live streaming vào lúc 15 giờ ngày 04/08/2015 tại Official Youtube Channel của tớ đây: http://bitly.com/SonTungMTP
😊😊😊
streaming 在 Facebook 八卦
Assalam korang... alhamdulillah ABC dah selamat lahirkan baby gaming 🤣 & its a girl....👧🏻
Thanks semua yang sudi doakan yana & baby selamat dilahirkan...semuanya telah dipermudahkan..
Thanks juga buat Dr Norliza Pakar Gynae KPJ Batu Pahat & all the team.. servis yang baik dan selesa buat kami sekeluarga... bersalin di sini siap dapat hadiah carseat & gubahan bunga buah buahan 😀 utk Merdeka hingga Dec hujung tahun.
Alhamdulillah sekali lagi yana doakan buat ibu ibu yang masih menanti untuk pregnant baby pertama & seterusnya dipermudahkan oleh Allah SWT...
Yana akan bercuti lebih kurang 2bulan dari event, shooting & game streaming, #EnKetuaRumah Fadzil Zahari & Aisy Mateen
akan teruskan stream🎮, support la dia, dia pun kelakar jugak sebenarnya huhu...
eGG Network
Facebook Gaming
Prokuya Studios
YSX ESport
Super Malaysia
Samsung
Dumex Dugro
Cap Ibu dan Anak - Nin Jiom Malaysia
streaming 在 E ve Youtube 的評價
廻廻奇譚(kaikaikitan) - Eve Music Video
Streaming/DL:https://tf.lnk.to/kaikaikitan
◆MV Staff
Director:佐伯雄一郎
Motion Graphic Designer:平井秀次(dep Management)
Lyric Design:ZUMA
Producer:沼田瑞希 (THINKR)
Original Animation:MAPPA
Special Thanks to 呪術廻戦製作委員会
©芥見下々/集英社・呪術廻戦製作委員会
ーーー
TVアニメ『呪術廻戦』
毎週金曜日深夜1時25分から、 MBS/TBS系全国28局ネット、“スーパーアニメイズム”枠にて放送中‼️
jujutsukaisen.jp
©芥見下々/集英社・呪術廻戦製作委員会
ーーーー
◆New EP『廻廻奇譚 / 蒼のワルツ』
2020.12.23 release!!
【呪術盤】【ジョゼ盤】【通常盤】の3形態による全7曲を収録。
01.廻廻奇譚
02.蒼のワルツ
03.心海
04.宵の明星
05.遊遊冥冥
06.約束
07.杪夏
☑️DVD(呪術盤):胡乱な食卓 EXCLUSIVE LIVE 映像
☑️GOODS(ジョゼ盤):蒼の蓄光キーホルダー
☑️早期予約(全形態):「いのちの食べ方」 MV DVD+ステッカー付(11/20迄)
▶️ Tie up
廻廻奇譚 / TVアニメ『呪術廻戦』オープニング主題歌
蒼のワルツ / アニメ映画『ジョゼと虎と魚たち』主題歌
心海 / アニメ映画『ジョゼと虎と魚たち』挿入歌
▼CD予約
https://tf.lnk.to/kaikaiwaltz_CD
▼特設サイト
https://eveofficial-kaikaiwarutsu.com
New EP "Kaikaikitan / Aonowarutsu" is now available on online store and Animate overseas shop.
▼Streaming
https://tf.lnk.to/kaikaikitan
▼CD Japan(Overseas)
https://www.cdjapan.co.jp/product/TFCC-86702?s_ssid=e444af5e34ebec380d
▼TOWER RECORDS ONLINE(Overseas)
http://tower.jp/item/5121265
http://faq.tower.jp/category/show/25
▼Animate overseas shop
KOREA main store Honde,Taipei,Taichung,Bangkok
▼ANIMATE INTERNATIONAL(Overseas only・Access from Japan is not available)
https://www.animate.shop/
Lyrics/Music/Vocal:Eve
Arrangement:Numa
Drums : Masaki Hori
Drum Technician : Masuo Arimatsu
Beat Programming : Masaki Hori / TAKU INOUE
Recorded & Mixed by Masashi Uramoto (Soi Co.,Ltd)
Recorded at Aobadai Studio Inc.
Assisted by Miyuki Nakamura (Aobadai Studio Inc.)
Mixed at Soi Studio
Eve
HP:http://eveofficial.com/
twitter:https://twitter.com/oO0Eve0Oo
youtube channel:https://goo.gl/jiNQkz
◆inst
https://www.dropbox.com/s/c15hieqrwpswo6p/Kaikaikitan_Inst.mp3?dl=0
(-3key)
https://www.dropbox.com/s/2tnskm0uh4rg0v9/Kaikaikitan_Inst%5B-3%5D.mp3?dl=0
◆Lyrics
廻廻奇譚
有象無象 人の成り
虚勢 心象 人外 物の怪みたいだ
虚心坦懐 命宿し
あとはぱっぱらぱな中身なき人間
寄せる期待 不平等な人生
才能もない 大乗 非日常が
怨親平等に没個性
辿る記憶 僕に
居場所などないから
夢の狭間で泣いてないで
どんな顔すればいいか わかってる
だけどまだ応えてくれよ
闇を祓って 闇を祓って
夜の帳が下りたら合図だ
相対して 廻る環状戦
戯言などは 吐き捨ていけと
まだ止めないで まだ止めないで
誰よりも聡く在る 街に生まれしこの正体を
今はただ呪い呪われた僕の未来を創造して
走って 転んで 消えない痛み抱いては
世界が待ってる この一瞬を
抒情的 感情が 揺らいでいくバグ
従順に従った欠陥の罰
死守選択しかない愛に無常気
声も出せないまま
傀儡な誓いのなき百鬼夜行
数珠繋ぎなこの果てまでも
極楽往生 現実蹴って 凪いで
命を投げ出さないで
内の脆さに浸って
どんな顔すればいいか わかんないよ
今はただ応えてくれよ
五常を解いて 五常を解いて
不確かな声を紡ぐイデア
相殺して 廻る感情線
その先に今 立ち上がる手を
ただ追いかけて ただ追いかけて
誰よりも強く在りたいと願う 君の運命すら
今はただ 仄暗い夜の底に
深く深く落ちこんで
不格好に見えたかい
これが今の僕なんだ
何者にも成れないだけの屍だ 嗤えよ
目の前の全てから 逃げることさえやめた
イメージを繰り返し
想像の先をいけと
闇を祓って 闇を祓って
夜の帳が下りたら合図だ
相対して 廻る環状戦
戯言などは 吐き捨ていけと
まだ止めないで まだ止めないで
誰よりも聡く在る 街に生まれしこの正体を
今はただ呪い呪われた僕の未来を創造して
走って 転んで 消えない痛み抱いては
世界が待ってる この一瞬を
streaming 在 Alyssa Dezek Youtube 的評價
#LaguUntukKamu #AlyssaDezek #XenoMusic
Listen to Lagu Untuk Kamu on your favorite Music Streaming Platforms : https://xeno.link/laguuntukkamu
Download Lagu Untuk Kamu Callertunes (Malaysia) :
Celcom Taip *323*323639# dan tekan ‘Telefon/Hantar’
DiGi Taip *233*2954461# dan tekan ‘Telefon/Hantar’
Maxis Taip *131*644930#
U Mobile SMS CRM 9413309 ke 28383
Download Ringtone Lagu Untuk Kamu (Indonesia) :
Telkomsel : Ketik Alyssa01 kirim ke 1212
XL : Ketik Alyssa01 kirim ke 1818
3 (HTI) : Ketik 2083148 kirim ke 1212
Indosat : Ketik MG spasi 53019796 kirim ke 808
Music Video
Executive Producer: Prashan Chitty | @melakaboy
Production : theMalaya & XENO Productions
Director: Zalhilman Ismail
Editing: Nur Isa Syahmi
Lagu :
Komposer & Lirik : Posan Tobing
Producer : Posan Tobing
Bookings & Enquiry : alyssa@xeno.asia
(C) XENO Music Sdn Bhd
(P) Taja Archive Publishing
streaming 在 บังเอิญ มิวสิค Youtube 的評價
เพลง ฆาตกร
ศิลปิน บุ๊ค ศุภกาญจน์
คำร้อง/ทำนอง บุ๊ค ศุภกาญจน์
เรียบเรียง ไก่ กีต้าร์
สังกัด บังเอิญ มิวสิค
ติดต่องาน โทร.
082 126 1623 (ต.โต้ง ผู้จัดการ)
061 443 5890 (จ.โจ้ คนหล่อแต่ขาดแฟน)
083 789 9325 (พ่อเปิ้ล นาแก)
ดูแลคิวสายงานผับร้านอาหารและร้านเหล้าทั่วประเทศไทย..
ฝากติดตามผลงาน ค่ายเพลง บังเอิญ มิวสิค
ช่อง Youtube บังเอิญ มิวสิค บึงกาฬ
Facebook : https://www.facebook.com/a.pisit.graphic
เฟส บุ๊ค ศุภกาญจน์ https://www.facebook.com/cherry.baa.3
กด Subscribe : https://bit.ly/2OTOjdn
#ฆาตกร #บุ๊คศุภกาญจน์ #บังเอิญมิวสิค
เนื้อเพลง ฆาตกร
ผิดที่ตัวฉัน ที่เป็นคนแบบนี้
เป็นคนที่สันดาน ไม่ดีสักเท่าไหร่
กี่หมื่นพันครั้ง ที่ฉันทำให้เธอเสียใจ
ด้วยน้ำมือ ของฉัน
*มันไม่มีประโยชน์ อันใด
หากยื้อเธอไว้ ก็เห็นแก่ตัว
เอาจริงๆฉันเองก็กลัว หากวันหนึ่ง
ฉันทำให้เธอเสียใจ.....อีกครั้ง
**ก็ฉันมันคนไม่ดี ฉันมันแค่สัตว์ร้าย
ฉันมันเพียงนักโทษชาย คดีทำร้ายใจเธอ
ฆาตกรเลือดเย็น ที่เคยตกเป็นของเธอ
สิ่งสุดท้าย ที่ฉันควรได้เจอ
ก็คือภาพของเธอกับเขา
กุมมือเดินจากฉันไป
อย่าเอาอนาคต มาทิ้งไว้ที่ฉัน
อย่าเอาความฝัน ของเธอนั้นมาเสี่ยง
ได้โปรดออกจากชีวิตฉันไป เข้าใจไหม ฉันเพียง
ฆาตกร รอวันตายในแดนประหาร
ไม่มีประโยชน์แล้ว
ที่ฉันจะเป็นคนดี เพราะนับต่อจากนี้
เธอก็คงต้องกลายเป็นของ คนอื่น.....
ดาวน์โหลดเพลงนี้ โทร *492230129 ได้ทั้งริงโทน เต็มเพลง และเสียงรอสาย
? รับฟังได้แล้วทาง Music Streaming
Youtube Music : https://music.youtube.com/watch?v=nHvULm9B2hU
Joox : http://www.joox.com/th/en/album/fgI2ml4BSmnlnFCNIV470Q
Apple Music : https://itunes.apple.com/th/album/1455806565
Spotify : http://open.spotify.com/album/0RXCXoqBmbRDMTIUIeKpH1
TrueID Music Link : https://bit.ly/2WRm8OO
Tidal Music : https://listen.tidal.com/album/105051263/track/105051264
Line Melody : https://melody.line.me/melody/18404
streaming 在 The Guide to PERFECT Camera Settings for Live Streaming 的八卦
Check out the Insta360 Link webcam HERE (ad, duh) ▻ https://store.insta360.com/product/link?insrc=INRHC9HGiveaway Tweet! ... <看更多>
streaming 在 YouTube Live Streaming API Overview | Google Developers 的八卦
The YouTube Live Streaming API lets you create, update, and manage live events on YouTube. Using the API, you can schedule events (broadcasts) and associate them with video streams, which represent the actual broadcast content.
The Live Streaming API is actually comprised of components of the YouTube Data API and the YouTube Content ID API. The Data API enables YouTube users to manage their YouTube accounts, while the YouTube Content ID API enables interactions with YouTube's rights management system. However, all of the resources that make up the Live Streaming API are used only to create and manage live events.
This document is intended for developers who want to write applications to facilitate live broadcasting on YouTube. It explains basic concepts of YouTube and of the API itself. It also provides an overview of the different functions that the API supports.
Core conceptsbroadcasts
A broadcast represents an event that can be watched on YouTube as it happens. Broadcasts can also be recorded and saved as YouTube videos so that users can watch them after they happen. streams
A stream identifies the audio-video content that is being communicated to YouTube. Each broadcast is associated with one video stream. cuepoints
A cuepoint represents an ad break that can be inserted into a live broadcast.
API use cases
The list below suggests several ways to use the API in your application:
Schedule broadcasts and define broadcast settings. Your application could enable users to predefine broadcast settings and then select the settings to apply to a particular broadcast.
Associate video streams and broadcasts.
Enable broadcasters to define information about a broadcast and its video (using the YouTube Data API) at the same time.
Simplify transitions between broadcast states (for example, testing
or live
) and enable users to insert cuepoints.
Before you start
You need a Google Account to access the Google API Console, request an API key, and register your application.
Register your application with Google so that it can submit API requests.
After registering your application, select the YouTube Data API as one of the services that your application uses:
Go to the API Console and select the project that you just registered.
Visit the Enabled APIs page.
In the list of APIs, make sure the status is ON for the YouTube Data API v3 and, if you are a YouTube Content Partner, the YouTube Content ID API.
Familiarize yourself with the core concepts of the JavaScript Object Notation (JSON) data format. JSON is a common, language-independent data format that provides a simple text representation of arbitrary data structures. For more information, see json.org.
Authorizing API requests
As noted above, the Live Streaming API uses functionality that is technically part of either the YouTube Data API or the YouTube Content ID API. You can use the Content ID API to provide YouTube with metadata, ownership information, and policy information for your assets. (A live video broadcast is an example of an asset.) The API also lets you claim videos and set ad policies for your videos.
This section explains the authorization requirements for requests to the Content ID API, which are different from the requirements for authorizing other Live Streaming API requests.
Calling the Data API
The API request must be authorized by the Google Account that owns the broadcasting YouTube channel. Calling the Content ID API
The API request must be authorized by a Google Account that is linked to the content owner that owns the broadcasting YouTube channel.
Resources and resource types
A resource is an individual data entity with a unique identifier. The table below describes the
different types of resources that you will interact with using the
Live Streaming API. Technically, all of these resources are
actually defined as part of either the YouTube Data API
or the YouTube Content ID API. However, the
liveBroadcast
,
liveStream
, and
cuepoint
resources are
only used to create and manage live events.
Resources
liveBroadcast
Contains information about an event that you are broadcasting on YouTube. A
liveBroadcast
resource is an extension of a YouTube video resource and sets thevideo metadata that would be pertinent to a live broadcast but not to other YouTube videos.
As such, a
liveBroadcast
resource corresponds to exactly one YouTube video resource.In fact, the
liveBroadcast
resource and the
video
resource share thesame ID. And after creating the broadcast using the Live Streaming API, you can use the
YouTube Data API to provide additional metadata about the video.
liveStream
Contains information about the video stream that you are transmitting to YouTube. The stream
provides the content that will be broadcast to YouTube users. Once created, a
liveStream
resource can be bound to exactly one
liveBroadcast
resource. Similarly, theliveBroadcast
resource can only be bound to one liveStream
resource.cuepoint
Inserts a cuepoint in the broadcast video stream, which might trigger an ad break. Use the
liveBroadcasts.cuepoint
method to insert a cuepoint during a broadcast.
video
Represents a single YouTube video. As noted above, a
liveBroadcast
resource is an extension of a video
resource. You can use the YouTube Data API to update metadata about the video, such as the recording location or the regions where the broadcast will be viewable.videoAdvertisingOptions
Defines the advertising settings for a video (or broadcast). You use the YouTube Content ID API to set advertising options.
asset
Represents a piece of intellectual property, such as a movie or an episode of a show. In this case, the broadcast video is the asset. You will use the YouTube Content ID API to create and manage
asset
resources.claim
Links a video to an asset that the video matches. You create a claim, using the YouTube Content ID API, to identify yourself as the owner of the broadcast video.
policy
Defines rules that specify the circumstances under which you want your content to be viewable on YouTube or blocked from appearing on YouTube. You need to apply a policy to your broadcast video and can also specify a policy that YouTube will apply to user-uploaded videos that match your broadcast video.
Supported operations
The following table shows the different methods that the API supports:
Operations
list
Retrieves (
GET
) a list of zero or more resources.insert
Creates (
POST
) a new resource.update
Modifies (
PUT
) an existing resource to reflect data in your request.bind
Links a
liveBroadcast
resource with a liveStream
resource or removes such a link.transition
Changes the status of a
liveBroadcast
resource and initiates any processes associated with the new status. For example, when you transition a broadcast's status to testing
, YouTube starts to transmit video to that broadcast's monitor stream.delete
Removes (
DELETE
) a specific resource.The table below identifies the operations that are supported for different types of resources. Operations that insert, update, or delete resources always require user authorization. In some cases, list
methods support both authorized and unauthorized requests, where unauthorized requests only retrieve public data while authorized requests can also retrieve information that is restricted to the currently authenticated user.
Supported Operations
list
insert
update
bind
transition
cuepoint
delete
liveBroadcast
liveStream
Partial resources
The API allows, and actually requires, the retrieval of partial resources so that applications avoid transferring, parsing, and storing unneeded data. This approach also ensures that the API uses network, CPU, and memory resources more efficiently.
The part
parameter is a required parameter for any API request that retrieves or returns a YouTube Data API resource. The parameter identifies one or more top-level (non-nested) resource properties that should be included in an API response. For example, a liveStream
resource has the following parts:
snippet
cdn
status
All of these parts are objects that contain nested properties, and you can think of these objects as groups of metadata fields that the API server might (or might not) retrieve. As such, the part
parameter requires you to select the resource components that your application actually uses. This requirement serves two important purposes:
It reduces latency by preventing the API server from spending time retrieving metadata fields that your application doesn't use.
It reduces bandwidth usage by reducing (or eliminating) the amount of unnecessary data that your application might retrieve.
Over time, as resources add more parts, these benefits will only increase since your application will not be requesting newly introduced properties that it doesn't support.
Tips and best practicesClaim your contentIf you would like to show ads during your broadcast, you need to claim the broadcast video before the event begins. To claim content, you must be a YouTube Content Partner participating in the Content ID program.
The process for claiming your live broadcast video is different than the normal process for claiming a video. When claiming live video, you need to create your claim before the video actually exists. The API does support this, and the life of a broadcast document explains the YouTube Content ID API calls that enable you to create your claim.
Preview and test your contentUpon receiving your inbound video stream, YouTube can then broadcast that video on two different outbound streams:
The monitor stream enables you to preview (and test) your video broadcast. It is a private stream that is only accessible to you. You can only transition a broadcast to the testing
phase if the broadcast's monitor stream is enabled. The monitor stream does not show ad breaks.
The broadcast stream is the stream visible to your audience. You can set the broadcast's privacy status to either public
, private
, or unlisted
. (A private broadcast is only visible to users who have been explicitly invited to watch it, while an unlisted broadcast is visible to anyone with a link to view it.)
You can choose to delay the broadcast stream so that it does not run concurrently with the monitor stream. By delaying the broadcast stream, you can have more fine-grained control over the time that you insert cuepoints into the broadcast.
However, delaying the broadcast stream makes it difficult for your live presenters to interact with your viewing audience. In addition, delaying the broadcast increases the likelihood that viewers will discover key details about the event from sources other than your broadcast. For example, if you are broadcasting a sporting event on a 60-second delay, viewers might learn about critical moments in the event from other real-time news sources before actually seeing them in the broadcast.
YouTube recommends that you enable the monitor stream for your broadcast so that you can test your content. You should choose whether to also delay your broadcast based on your desire to control timing of cuepoints as opposed to your desire to interact with your audience or provide real-time coverage of an event.
Running midroll ads during a broadcast streamDuring a broadcast, you can insert a cuepoint to indicate that an ad break should start in
the broadcast as soon as possible or at a specified time. The ad break enables YouTube to run
midroll ads during the broadcast.
Ad breaks have the following characteristics:
It has a predefined length of time, which you set using the cuepoint
resource's
durationSecs
property. After the ad break concludes, viewers return to the live broadcast.
When an ad break happens, an ad only plays in the video player for viewers who are watching
the broadcast when the cuepoint is inserted. An ad does not run when viewers refresh the page
where the broadcast is playing or when visitors start watching the broadcast after the
cuepoint is inserted.
The sequence of steps below reflects the best practice for inserting an ad break during your broadcast:
Set time offsetsWhen inserting a cuepoint, you can specify that it should be inserted right away or that it
should be inserted at a specific point in the broadcast. Your options depend on whether the
broadcast stream for your video is delayed.
If your broadcast stream is not delayed, then you can insert the cuepoint immediately or use
the walltimeMs
property to have the ad break start at a particular time.
To start the ad break immediately, call the
liveBroadcasts.cuepoint
method. In theresource in the request body, set the
insertionOffsetTimeMs
property'svalue to
0
or do not specify a value for that property and do not specifya value for the
walltimeMs
property.
Important: Note that viewers do not see the resulting ad
content immediately. There may be a delay of around 30 seconds before the ad content is
visible to users. During that delay, your broadcast stream will still be visible to your
viewers, and you need to watch the broadcast stream to determine when the ad content
actually displays instead of your monitor stream.
To start the ad break at a particular time, call the liveBroadcasts.cuepoint
method and use the
walltimeMs
property to specify the desired time. The property value is an integer that represents
an epoch timestamp.
If your broadcast stream is delayed, then you can insert the cuepoint immediately as
described above, specify a clock time as described above, or you can specify a time offset to
determine when the ad break will start. The time offset specifies a point in your broadcast
when viewers should see an ad.
The offset value is measured in milliseconds from the beginning of the monitor stream for
your broadcast. Note that if your broadcast has a testing phase, then the monitor stream
starts when your broadcast transitions to the testing
status. Otherwise, your
monitor stream starts when your broadcast transitions to the live
status.
When inserting a cuepoint, set the cuepoint
resource's
insertionOffsetTimeMs
property to the desired offset.
Calculate the time offset value
To retrieve the offset value, call the YouTube Player API's getCurrentTime
function for the player that is playing the monitor stream. Use the retrieved value to insert the cuepoint in the broadcast stream at that time.
The possible values for the offset time can be calculated as the following range:
[(elapsed_time - broadcast_delay + Δ), (elapsed_time - Δ)]
The Δ
is a five-second buffer at the beginning and end of the possible time offsets when YouTube cannot precisely insert a cuepoint. For example:
A broadcast has a five-minute testing phase.
The broadcast stream is delayed 60 seconds after the monitor stream.
The broadcaster is inserting the cuepoint four minutes after the broadcast transitions to
live
status. (This is three minutes after the broadcast stream becomes visible.)
In this case, the possible range of offset times is [(485,000), (535,000)]
.
These times are specified in milliseconds, and are calculated using the following values:
elapsed_time=540000
– The monitor stream has run for nine
minutes (540 seconds, 540000 milliseconds) when the liveBroadcasts.cuepoint
method is called.
broadcast_delay=60000
– The broadcast stream is delayed by 60 seconds, or 60000 milliseconds.
Δ=5000
– The five-second buffer when the cuepoint cannot be reliably inserted.
The following guidelines explain how to resolve specific problems that may arise. For the lists
of errors that each API method might return, see YouTube Live Streaming API - Errors.
When a broadcast transitions from one status to another, it may temporarily be assigned with another status while YouTube completes the actions associated with the transition. For example, if you send a liveBroadcasts.transition
request to change a broadcast's status from ready
to testing
, YouTube will set the broadcast's status to testStarting
and then complete the actions associated with the status change. When all of those actions have been completed, YouTube will update the broadcast's status to testing
, thereby indicating that the transition is complete.
If a broadcast becomes stuck with a testStarting
or liveStarting
status, you need to call the liveBroadcasts.delete
method and delete the broadcast. Then create a new broadcast, bind it to your live stream, and continue with the testing process.
As noted in the liveBroadcasts.transition
method's documentation, you should confirm that the value of the status.streamStatus
property for the stream bound to your broadcast is active
before calling that method.
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