炎亞綸〈 摩登原始人〉
限定版開箱+平面視覺企劃論述
#文長慎入 #有點硬
今年八月中的時候我們收到企劃統籌信延的臉書訊息:
「永真,你們還有想接唱片(設計)嗎?」
(⋯⋯)(猶豫中)
「看好不好玩酷不酷、會不會跟手上的案子衝到吧」
過幾天我們約了一個時間在工作室聽了正製作中的音樂、消化了歌詞、聊了一下炎亞綸跟新作品的人設還原(有點刺激?),我們在八月下旬提出了在專輯平面視覺上的概念論述及想像(以下文長,大概佔一頁半A4 😌):
________________________________________
#平面視覺企劃論述
(時間:August 29, 2020)
● 摩登原始人—— 任何可能的辯證的再定義
1.
時間的相對關係:摩登 ↔ 原始、Digital ↔ Analogue、Cyber ↔ Telecom、Alexa ↔ Human assistant
2.
我們永遠活在正在過期的前一秒。相對於未來,此刻的這一秒已是原始。
3.
我們的存在,對當下此刻是個冒犯。
4.
全球化下的宏觀大敘事(meta-narrative),對每一個當下的個體也都是個冒犯。
5.
在社交與濫情集體中猴的時代,強調個體的差異,就是對主流社群的不敬。
6.
摩登原始人就是那一個不敬,一個off-beat的挑釁者。
7.
more about the juxaposition of various mentalities or philosophies, not physical comparisons.
● 視覺想像
基於音樂有點 nu-disco、house、edm、electronic、chill trap 的基底,視覺適合以下的體質表現:
1.
「當代」與「過去或未來」的互異符號並置時,就是一種黑色幽默
2.
用「類比」模擬「數位/異度」時代的樣貌或行為模式(預測未來)
3.
用「數位/異度」模擬類比時代的樣貌或行為模式(復古)
4.
局部金屬/異材質的植入(入侵),於畫面中產生的對比
5.
(視覺上) 不說主流的故事,但意圖是讓自己此刻的行為品味、選擇品味,成為繼起之主流。
● 相關電影繆思(僅羅列較貼近此專輯概念之作品):
- Under the skin(肌膚之侵)
- 愛 x 死 x 機器人
- 黑鏡
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#視覺執行暨實體專輯設計(依實際操作細節及落板節奏為準)
(時間:September 3, 2020)
● Facade
從外至內、從專輯封面底裡到詞本封面底裡,除了封面僅有一個單色有點可愛療癒——或帶點邪氣的 ICON 以及封底角落的條碼,其他部分則是冷到有點不帶情感的白色基調、白得有點銳利,閱聽人甚至一度以為整張專輯除了封面外是不是沒有印刷,都是白的。
Note:專輯名、曲目、發行資料等必要資訊另做在貼紙上,或以無色效果處理於封底(打凹凸、燙印透明箔或局部透明霧P)。
● Content of the body
1.
打開盒內白色本子,整本紙面光亮。翻開後裡面再見到一次 ICON符號,與封面不同的是它帶有點變形,或 ICON 表面被render上另一個有點衝突的異材質。
2.
再翻了一頁空白後,接著連續十幾頁左右對比滿版的圖像。對照這張唱片披著白色無塵外衣的冷靜,這些連貫圖像在眼前突然變得兇:
◽️ 左頁未來感異度空間 —— 右頁郊野裡虎視眈眈飢餓覓食的狼
◽️ 左頁屠宰場或傳統市場內的倒吊著的生肉切剖 —— 右頁淡粉紅甜美滿版
◽️ 左頁銀黑色金屬液體流動 —— 右頁安靜無垠的海(黑白)
◽️ 左頁滿版動物皮囊 —— 右頁滿版人類皮囊,其上一條透明瀏覽器拉Bar
◽️ 左頁瀑布傾瀉 —— 右頁「直式排列」陌生鍵盤介面Slit-scan效果
◽️ 左頁Rifle步槍豎放 —— 右頁打字游標停在一條臉書的空白留言框
◽️ 左頁CCTV —— 右頁森林大火
( 以上不按順序,最多僅選 4 組來用。限定版與常規版分配不同的照片組合,可能全彩或全黑白,TBD)
3.
隔一空白跨頁
◽️ 續接歌詞,所有詞、曲等文字僅出現在頁面下半部,燙虹彩透明箔(無色)處理。整體頁面乍看起來仍大片白。
◽️ 續接兩白色跨頁,其中一頁為Credit,燙箔(無色)處理
◽️ 左頁留白,右頁炎亞綸攝影一張
◽️ 再一次出現符號以另一形式收尾,結束。
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自前期論述文字到實體專輯設計我們一路過關,開案同時 Do Something 王宗欣也應信延之邀加入成為新媒體與動態統籌擔當;專輯裡的歌手肖像則邀請攝影師 Kris Kang 以超高成本ILFORD HP5 PLUS全黑白底片拍攝,藉原始的膠片微細顆粒質感、豐富層次對比於當代的數位攝影;更同步敲到神人張以得檔期,為〈摩登原始人〉前導視覺3D虛擬頭像設計操刀。
接下來幾個月企劃、歌手跟我們各自幾次的見面會議、素材準備、溝通、與工作日等⋯⋯就這樣一路地走到了年底。
在客戶、歌手、企劃、團隊創作者們共識一致的狀態下,#讓這張專輯設計自前期論述至實體產出保持了九成五以上的精準達成率,工單邊設計邊往更極端的呈現方式微調,並在煒揚印刷小林的協力下,以看似無聲卻滿滿困難技術的繁複加工與印刷,在歷經多次試樣後,最終完成了這一張概念與實踐連貫、無法以單面向數位表現取代的實體專輯。
________________________________________
炎亞綸 摩登原始人 Metropolis presented by Aaron Yan
Published By / 台灣索尼音樂娛樂股份有限公司 Sony Music Entertainment Taiwan Ltd.
Production / 晴空鳥國際有限公司 Rise & Shine Co. ,Ltd
Producer-Director / SandeeChan.陳珊妮
Music & Lyrics Director / 炎亞綸 Aaron Yan
Marketing Planner Director / 陳信延 Yuen Chen
Planning Execution / 王柏軒 Hsuan Wang
Album Art Director & Design / 聶永真 Aaron Nieh、陳聖智 Even Chen (永真急制Workshop)
3D Artist (Visual for single) / 張以得 Mark Chang
Photography for Portrait / Kris Kang
New Media Art Director / 王宗欣 Cowper Wang
Stylist / Norah Hsu徐于筑
Makeup / Ara Wu 吳羿蓉 ( so easy studio)
Hair Stylist / Ethan Yao 姚介堃 (flux collection)
Print House / 煒揚印刷企業有限公司 Wei-Yang Printing Enterprise Co., Ltd.
同時也有42部Youtube影片,追蹤數超過94萬的網紅Violette Wautier,也在其Youtube影片中提到,เพลง : ก็แค่ไม่มีฉัน ศิลปิน : วิโอเลต วอเทียร์ (Violette Wautier) ฟังและดาวน์โหลดได้ที่ #iTunes #AppleMusic #Deezer #JOOX #Spotify #TrueIDM...
「electronic music production」的推薦目錄:
- 關於electronic music production 在 聶永真 Aaron Nieh Facebook
- 關於electronic music production 在 KIVΛ Facebook
- 關於electronic music production 在 Kwang ABnormal Facebook
- 關於electronic music production 在 Violette Wautier Youtube
- 關於electronic music production 在 JJ Lin林俊傑 Youtube
- 關於electronic music production 在 吳青峰 官方專屬頻道 Wu Qing Feng's Official Channel Youtube
electronic music production 在 KIVΛ Facebook 八卦
Hello. I am KIVΛ.
Over the past 3 years, I have been working under Rayark Inc. on the rhythm game title 《Cytus II》 as Sound Director, as well as music and sound effects production, together with story design and a portion of motion design. In June last year, I found myself going into different paths with the company, so I left the position as regular staff member, but continued to work with the remainder of the project until version 3.0, where the story finally reaches the finale, so did my journey and objectives for this game development journey. Having this opportunity, I would like to share some of my thoughts regarding this epilogue.
Since I joined this project, the focus of design has always been the joint experience of story and music. With the story reaching the end, I would like to potrait the overall ambient to be more film-like, which players might experience the tension of the climax through music. Having such thoughts, I was determined to unify the music genre in 3.0 as film-score like, blending in motifs from song lineup of each and every game character. I am totally aware that level design for symphonic music is difficult, especially in emphasizing the groove like how it was usually done in electronic music. I want to thank all level designers for their hard work in overcoming such challenges.
The epic vibe from combining contemporary electronic and symphonic music is something that I always wanted to attempt for, and in my previous works there has been appearance of such sound elements, but by using only virtual instruments it might just not reaching my expected result. I want to thank Rayark for being so generous to provide all the support, making the symphonic recording come true.
Having such opportunity, I went for two of my friends who I have never work together with: Shao-ting Sun, a recording engineer in Carnegie NYC; Chamber Chu, a symphonic music producer. They have been my game peers for quite a while, but I have always been admiring their aesthetics and abilities in sound design, and these two grandmasters have definitely outperformed themselves. I spent a whole week staying with Chamber for the arrangement of symphonic parts, which was a very precious experience in music creation. The recording team that Sun brought together, as well as the professional performers that participated in the recording session, is by no doubt astonishing. Recalling that we rushed for the full score of all the pieces until the very morning of the recording session (our sincere apologies), but it took no more than 5 takes for all sections to get the desired outcome. Absolutely fascinataing.
It is also worth mentioning that the entire team of roughly 60 were all Taiwanese. I guess we might have made another achievement in the history of Taiwanese game music production. I am so honoured to have the opportunity in leading such a groundbreaking project, together with all the grandmasters.
3 years isn't that long, but it is more than one out of ten for my life. There were other creation experience that were fun but painful, and many achievements were unlocked when I worked in this company. Standing on the stage in front of the screaming crowd, working with Japanese voice actors that I admired for so long, having so many supporters of my work, all these could never be possible without Rayark. Even I left the company going for different paths, I still wish for the very best of this company to become a even better one.
It is a pity that I can no longer work together with the fantastic members of Team Cytus. Perhaps they are fed up with my twisted personality and being stubborn for what I wanted to create. I would like to thank you all for your understanding and forgiveness. Each of you have the profession and passion, and I found myself so tiny and unintellegent working with all of you, and I have learned a lot over the years. I wish all of you could push the creative industry in Taiwan even further forward. I am returning as a mere artist, working hard on what I could. No matter how harsh life is, I am still working on it, as this is the only thing I am capable to do.
Last but not least, I would like to thank all of you players that have supported this game. Without you, this could never happen. No matter to me, to the Team and to the players, 《Cytus II》 might not be the perfect piece of game, we might have different imaginations on the enormous world settings, characters or even the game design itself. What in common was we spent 3 years to experience the creation and playing process. It is the story and music that linked us together. I believe this is the charisma of the game. I wish you are all loving this game, loving the characters, and loving the time that we created together.
There are so many more to thank, to apologize, the satisfaction and sorrows, and they are all included in this ending music. It is time for me to step down.
Thank you, and goodbye.
electronic music production 在 Kwang ABnormal Facebook 八卦
ยังคงอยู่ในวัยเรียน ... อาจารย์ deadmau5 สอนเรื่อง electronic music production คือดี ได้ inspiration ใหม่ๆ
electronic music production 在 Violette Wautier Youtube 的評價
เพลง : ก็แค่ไม่มีฉัน
ศิลปิน : วิโอเลต วอเทียร์ (Violette Wautier)
ฟังและดาวน์โหลดได้ที่ #iTunes #AppleMusic #Deezer #JOOX #Spotify #TrueIDMusic
https://umusicth.lnk.to/f3f-w
วิโอเลต วอเทียร์ (Violette Wautier)
Facebook : https://www.facebook.com/violettewaut...
Instagram : https://www.instagram.com/violettewau...
Twitter : https://twitter.com/violettewautier
YouTube : VioletteWautierVEVO
Universal Music Thailand
Facebook Page : https://www.facebook.com/universalmus...
Twitter : https://twitter.com/UMusicThai
Instagram: https://www.instagram.com/universalmu...
ติดต่องาน: 085-9184338 , 085-3388135 (นี)
Email: [email protected]
#Credits :
เนื้อร้อง : วิโอเลต วอเทียร์ , รังสรรค์ ปัญญาใจ , จักรพันธ์ บุณยะมัต
ทำนอง : วิโอเลต วอเทียร์
เรียบเรียง : วิชญ วัฒนศัพท์ , ณัฐดนัย ชูชาติ
Producer : วิชญ วัฒนศัพท์
Special Thanks : BILLBilly 01
Music Video by
Director : เกรียงไกร วชิรธรรมพร
Producer : วรรณภา แตงบุตร
Director of Photography : ภิไธย สมิตสุต
Production Design : มณฑล พงษ์ภาพ
Assistant of Director : ภัทรธิดา แก้วสุกใส (น้ำตาลทราย)
ขอบคุณสถานที่ ร้าน สโมบาร์ (Smobar)
#Lyrics :
ทำแบบนี้ ไม่ดี ไม่เอา ไม่ควร
โปรดกลับไปทบทวนให้เธอคิดดู
ทำแบบนี้ ทุกที ต้องการ อะไร
ตอบแบบไหนถึงถูก ถึงดี ถึงพอ
*หยุดคำถาม ฉันขอไม่ตอบได้ไหม
ห่างกันไว้ให้ฉันได้มีอากาศหายใจ
**โลกคงไม่แตก แค่เธอไม่มีฉัน
ฟ้าคงไม่แปลก แค่เราไม่พบกัน
ฉันคงไม่เปลี่ยน ตามที่เธอหวัง
ให้โลกยังคงส่วนตัวต่อไปอย่างนั้น
เกือบจะชูนิ้วนาง ให้เธอ คนดี
แต่เจอแบบนี้ ไม่เอา ฉันพอ ดีกว่า
อยู่กับเธอไม่ไหว คำถาม มากไป
จะไปไหน เมื่อไหร่ กับใคร ไม่บอก
*,**
หยุด หยุด หยุด หยุด หยุดคำถาม (ฉันขอไม่ตอบ)
หยุด หยุดคำถาม หยุด หยุดคำถาม (ฉันขอไม่ตอบ)
หยุด หยุดคำถาม หยุด หยุดคำถาม (ฉันขอไม่ตอบ)
ให้ฉันได้มีอากาศหายใจ........
**
#Violettewautier
#วิโอเลตวอเทียร์
#วิโอเลต
#วี
#ก็แค่ไม่มีฉัน
#ไม่เป็นไรเข้าใจ
#ไม่เป็นไร
#เข้าใจ
electronic music production 在 JJ Lin林俊傑 Youtube 的評價
[Click CC for English / Chinese subtitles]
數位收聽 ? https://jjlin.lnk.to/NotTonightAY
Special Appearance 特別演出 | 鳳小岳 Rhydian Vaughan
_
Not Tonight, It’s not time to leave yet
What immeasurable power must I possess, to get to where you are?
Not Tonight, not this moment
What more must I lose, in order to have you back?
In this moment, I am certain
My heart is pounding wildly, like its bursting out of my chest
It’s not time, not tonight
I can’t leave you now, I can’t leave what I have
還不是時候,還不能離開你
該怎麼竭力狂奔才能奔向你
還不是時候,不該是此刻
還有什麼能失去才能喚回你
此刻的堅定
衝出心臟 不停竄動
還不是時候,還不具任何說服力
足以拋下世界失去你
_
Not resting on his laurels after the release of English track, While I Can, JJ surprises fans once again with a highly anticipated collaboration with world-renowned electronic dance producer and award winning DJ, Steve Aoki. The latest track, Not Tonight (Tomorrow Sounds Good Steve Aoki Remix), is JJ’s first foray into the EDM genre.
The song depicts one’s conflicting struggles—the difficulty in letting go of a loved one, and the difficulty in embracing one’s self. When the struggle is overwhelming and giving up seems the most obvious choice, you harness all the strength you have to softly yet firmly tell yourself, “Not Tonight”. Through JJ’s vocals and Aoki’s DJ-ing, the song showcases a stronger and brighter rhythm of electronic music, with the focus on one’s redemption on that dark night, evoking the psychedelia, sensibility, and the swing of the song.
This is JJ and Steve Aoki’s very first collaborative effort. Through the amalgamation of the Chinese culture’s sensibility and the avant-gardism of the West, the narrative illustrates a subtle yet profound contrast of beauty in both cultures. This is also demonstrated in the music video, where JJ navigates between time and space, in a quest for brotherhood, much like JJ and Steve Aoki each coming together in real life from different time zones and different parts of the world to lend their mastery to Not Tonight (Tomorrow Sounds Good Steve Aoki Remix).
繼[While I Can]之後,跳脫理所當然的思維,超越歌迷的想像,搶先釋出JJ與世界前十大DJ - Steve Aoki合作【Not Tonight】(Tomorrow Sounds Good Steve Aoki Remix)版本,這是JJ跨足EDM領域的第一步,歌曲中面對難以放下的對象與難以釋懷的自我,真實情感的不斷拉扯,還不能放棄的這夜晚,從JJ的自由低喃中解放開。並且透過Steve Aoki的DJ-ing,投入更強烈與明亮的電音節奏,能量一觸即發,救贖那個黑夜中的自我,進化整首歌曲的迷幻且感性,提煉出捉摸不定的搖擺。
[Not Tonight](Tomorrow Sounds Good Steve Aoki Remix)是JJ正式啟動【Like You Do】EP的單曲,在【Like You Do】EP中,JJ Lin回到做音樂的本質面貌說故事,當這個語言更加直覺,遇見的自己就越加真實。他遠赴異地,尋找更多不同的聲音,當沒有任何模板框架,跳脫以往的創作模式,他的音樂更加自我也更加自由。與全新的音樂夥伴合作,無論曲、詞,JJ自在地享受,完全地吸收來自不同的音樂人所給予的能量,共同激盪出不同以往的音樂風格。一切不經設定、沒有設限也沒有包袱,放下習慣的唱腔,衝撞出全新的聲音。所有面貌都是最原始最嶄新,也是翻面後的第一頁。
這是JJ與Steve Aoki首次合作,華語的感性與西洋的前衛形成微妙的衝突美感,MV中也演繹出此音樂特性,兩個截然不同的時空背景下,JJ從簡約科技感空間去實現另一個時空的兄弟情誼。在EDM曲風的英文歌中,置入充滿東方色彩的溫度,冷暖交替。JJ與Steve Aoki跨時空的面對面對峙,隨著音樂的消長,激發出震撼的能量。
#JJSteveAokiNotTonight #SteveAoki
#JJLINLikeYouDo #NotTonight
_
Lyrics | Josh Cumbee / JJ LIN / Fernando Garibay
Composer | Josh Cumbee / JJ LIN / Fernando Garibay / Ramiro Padilla / Daniel Padilla
Producer | Fernando Garibay / Ramiro Padilla / Daniel Padilla
Vocal Production | Fernando Garibay / Ramiro Padilla / Danny Padilla
Production Assistance | ALEX.D / SHiN CHOU / Patty Tsai
Music Arrangement & Keyboards | Fernando Garibay / Ramiro Padilla / Danny Padilla
Recording Studios | The Garibay Center
Recording Engineers | Fernando Garibay / Ramiro Padilla /Danny Padilla
Remix Engineer | Steve Aoki
Remix Recording Studio | Neon Future Cave, Las Vegas, NV
Mastering Producer| JJ LIN
Mastering Studio | Neon Future Cave, Las Vegas, NV
Mastering Engineer | Max Styler
_
■ 更多林俊傑相關資訊:
林俊傑官方 Facebook:https://www.facebook.com/JJLin
林俊傑官方 Instagram:https://www.instagram.com/jjlin
林俊傑新浪微博:http://www.weibo.com/jjlin
林俊傑Twitter:https://twitter.com/JJ_Lin
林俊傑 TikTok: https://www.tiktok.com/@drifterjjlin
JFJ Productions官方Facebook:https://www.facebook.com/jforj
JFJ Productions 官方 Instagram:https://www.instagram.com/jfj_production
JFJ Productions新浪微博:https://www.weibo.com/jfjproductions
JFJ Productions TikTok: https://www.tiktok.com/@jfjproductions
華納音樂官方 Facebook:http://www.facebook.com/WarnerMusicTaiwan
華納音樂官方 Instagram:https://www.instagram.com/warnermusictw/
electronic music production 在 吳青峰 官方專屬頻道 Wu Qing Feng's Official Channel Youtube 的評價
吳青峰首度擔任音樂製作人 量身打造2018臺中花博主題曲〈請聽〉
MV虛實交錯呈現內心的自然嚮往 來一趟城市裡的白日夢遊
吳青峰受邀擔任台中花博推廣大使,談到創作靈感,他表示這次台中花博的出發點就是「聆聽花開的聲音」,花開的聲音乍聽之下有些抽象,卻讓他聯想起從小就很喜歡的張曉風著作《花之筆記》,花卉攝影搭配美麗文字,從文字中彷彿可以聽見植物的聲音及故事,他將這樣的感受寫進〈請聽〉。青峰希望在歌曲裡放進溫暖生命力,不只是人與自然的互動,還有人與人之間的聲音,因此〈請聽〉歌詞融入嬰兒的哭聲、戀人的絮語、家庭的熱鬧聲響,以人的一生比喻花的一生,希望大家可以從這些聲音裡想像花開的聲音。
〈請聽〉MV透過分割畫面的解構手法,在視覺上讓城市和大自然像是平行時空般虛幻共存。這次除了青峰之外,導演也特地在故事中安排了一個小男孩演員,在男孩的一路帶領之下,從城市街道到大樓天台,從森林到大海,透過男孩的眼睛,彷彿在都市中的每個人都看見了一座隱匿在城市中的森林,只要你靜下心就能聽見大自然中微妙的各種聲響。透過〈請聽〉MV希望讓你重拾對生活中微小事物的觀察與聆聽,如果身處城市中的你也願意打開所有感官,其實你的心中也一定能夠擁有一座草原!
※〈請聽〉數位平台線上收聽:https://lnk.to/Wu_Listen
※吳青峰 IG:https://www.instagram.com/imqingfeng
※吳青峰 FB:https://www.facebook.com/WuQingFeng
※吳青峰 微博:https://www.weibo.com/u/1822796164
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〈請聽〉2018臺中世界花卉博覽會主題曲
作曲 / 作詞 Music and lyrics:吳青峰
製作人 Producers:吳青峰
編曲 Arrangement:吳青峰、鍾承洋 Cheng-Yang Chung
主唱錄音 Vocal Recorded by:吳青峰@青Home
混音師 Mixing:樊乃剛
混音錄音室 Mixing Studio:有禾錄音室
主唱 Lead Vocals:吳青峰
合聲 Backing Vocals:吳青峰、K.R.
合聲編寫 Vocal Arrangment:吳青峰
吉他 Guitars:鍾承洋 Cheng-Yang Chung
貝斯 Bass:陳信伯 HsinPo Chen
鍵盤、合成器、 Keyboards & Synthesizer:吳青峰
電子鼓編寫 Electronic Drum Programming:吳青峰
弦樂編曲 String Arrangement:吳青峰
製作助理 Production Assistant:張育維 Yu Wei Chang
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MV導演:邱柏昶 Birdy
特別演出:白潤音
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